Archive for 2006
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How Much Money Can Your Xbox 360 Live Arcade Game Make?
Exploring the financial landscape of Xbox 360 Live Arcade game development, highlighting costs, potential revenues, and the competitive yet rewarding nature of the market.
September 18, 2006
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Five Realistic Steps To Starting A Game Development Company: A Comprehensive Guide
Discover the key steps to launching a successful game development company, from beginning as a hobbyist to committing full-time, in this comprehensive guide.
June 7, 2006
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How Much Money Can Indie Games Make
Exploring the financial potential of indie games, highlighting the challenges and opportunities in achieving success through quality development, strategic marketing, and understanding the competitive landscape.
March 9, 2006
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Five Foundational Steps to Surviving as a Game Developer
Five essential steps for thriving in game development, including lifestyle adjustments, maintaining a day job, team collaboration, balancing creativity, and diversifying your game portfolio.
February 7, 2006
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Can You Really Make It Big in Games?
Success in the gaming industry is achievable, illustrated by stories of transformation and growth from small beginnings to major success, with practical advice for aspiring developers.
January 17, 2006
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Are Games Art?
Delving into the debate on video games as art, we examine their artistic credentials through narrative depth, emotional engagement, and creative expression.
January 10, 2006
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Jeff Tunnell Launches "Make It Big In Games" to Empower Game Developers
Jeff Tunnell launches 'Make It Big In Games,' a website and blog aimed at providing resources and insights for aspiring and seasoned game developers in the indie sector.
January 10, 2006